Syntax Color Coding (XML View Important) - This next button is not going to matter to you if you don't use the XML view that we previously talked about. If you want to spread this out into several fields, you can click the next button: "Combine Structure Values" Some fields have so much info that when you click them, you get up a mini menu with several fields that you can edit. The fields are sorted into different categories and if you have this button clicked, the fields will show as "*Category*: *field*" instead of just "*field*". Show Field Type Names "Show field type names" toggles showing/hiding the type of the field name. If you feel there's something you aren't finding, toggle these buttons to see if they were advanced/default. If you feel that all the different fields in the list makes you confused, you might want to check this and the "Show default values" button as well. This buttons toggles showing the advanced values in the field list on the right. Show Advanced Values - The next one is "Show advanced values". The gray rows are default values which means they're the same as their parent's. These are the gray rows in the field list on the right side. Show Default Values - Okay, on to the next button: "Show default values". Advanced users may prefer this, and it is nice to have in some cases, but mostly you will not want to use it. This basically allows you to see the entire object as XML and edit it by coding basically.
Now, did I skip the third one? No, I did not. I think you should try out both and see what you prefer. The detail view looks prettier and has tabs that you can switch between but since there are a lot of fields, it's easier to find the one you're searching for if they're in a list and you don't have to switch between the tabs. Table view is just a big list sorted after category. I personally prefer it at the table view. This changes the view of the list on the right. Viewing Options - Table/Detail/XML - We now have 3 buttons called Table view, detail view and XML view. I will explain more about the object explorer later on, for now let's go on to the next button. If you uncheck it, that box will get removed. This button toggles the box in the bottom left which we will get to later. In my case, this button is already toggled. Show Object Explorer - We now come to the button called "Show object explorer". When you edit something or add something new, the source for the object will show as the name of your map. The most commonly used standard object sources are Liberty.SC2Mod and LibertyMulti.SC2Mod. Therefore, you can always go back to see how the unedited units look. At the same time, the editor will keep the old one. This would cause the editor to create a new copy for us to edit. Let's say we edit a marine and change the movement speed. I personally just use a big list and search for what I need, but it's nice to be able to have it sorted in a tree.ĭisplay All Object Sources - The next button says "Display All Object Sources". Object Tree List - The next one shows the object lists as a tree instead of a big list. If you press the "View raw data" button, the editor will show you the data how the editor sees it. Basically, the data you see in the data editor looks prettier than it is. View Raw Data - First we have the "View raw data" button. I will break it down and explain each part separately.įirst we have some standard buttons that are in most of the other modules as well (like the trigger and terrain module): There are several parts here that are interesting. Let's start out the tutorial with a picture of the data editor: I will try to follow this up with more detailed tutorials where we actually do something. This tutorial will just be a glimpse of the data editor as I try to explain how the fundamentals work.
Today, I consider myself to be decent at the data editor as well but there's so much to learn.
#STARCRAFT 2 EDITOR DIFFERENT CLIFF TEXTURES HOW TO#
I was perfectly decent at the warcraft 3 object editor(warcraft's version of the data editor) but now I opened this data editor and I suddenly had no clue how to make a unit from scratch. Chances are that if you've had any ambitions about making a Starcraft 2 map, the data editor has been there to intimidate you. It doesn't matter if you were creating stuff back in the Warcraft 3 days or if you're new to the scene. The single biggest problem that people have with the Starcraft 2 editor that causes the most people to just stop and give up, is the Data editor.